Assalaamu'alaikum. Hi guys!
Since version 2.81, Blender brings tons of cool new features. One of them is the ability to transform the origin directly. With this feature, it is now possible to straighten tilted objects easily and quickly without the need for a secondary object or the need to align our view to the selected mesh elements. In this video I explain the basic concept and then after the techniques gradually from the easiest example scenario to the hardest one.
If you want to learn computer graphics software such as Photoshop, Krita, Illustrator, Blender, 3ds Max, SketchUp, and so on, from the very basics to the advanced level, you should definitely check out my courses on Udemy, or Skillshare. You can also check out my other courses here.
I hope this tutorial is useful, Wassalaamu'alaikum.
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